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The Blades of Shakti
Sharing out a speed modeling piece I did over Thanksgiving! I call these the Blades of Shakti!
![](http://www.dreamingengine.com/wp-content/uploads/2022/12/bladesNov30MaybeDone-1024x576.png)
![](http://www.dreamingengine.com/wp-content/uploads/2022/12/bladesNov30MaybeDone2-1024x576.png)
![](http://www.dreamingengine.com/wp-content/uploads/2022/12/nov30renderGround1-1024x576.png)
These pieces are actually a part of an animation I am working on, so subscribe to not miss out!
Sharing out a speed modeling piece I did over Thanksgiving! I call these the Blades of Shakti!
These pieces are actually a part of an animation I am working on, so subscribe to not miss out!
I’ve been really doing all sorts of new things for this animation. Check out this map I made for the world of Age of Spite! It utilizes 8 naming languages!
You can see here the various nations and regions of this brand new dark fantasy world!
Stay tuned for more updates, and subscribe to ensure you don’t miss episode 2 of Age of Spite!
So I ended up finishing my speed modeling piece a few days ago. Here’s how it came out:
I had to shy away from using sand dunes, as I had initially planned, since the sand texture simply wasn’t working very well. I’m sure if I spent a bit more time, I could get more polish on this, but that’s how it goes with basically every art piece ever made.
As always, like, subscribe, and share!
Don’t miss out on the rest of my pieces, coming here!
So the speed modeling piece is progressing! Here’s what we are at:
I’ve added some more details and am experimenting with lighting. The background will likely be changed, of sure. For some reason, the render has glitched slightly, resulting in that white spot in the bottom right corner.
I will continue to make more progress on this and hope to finish it in the next two to three days. Next is going to be adding potentially one more detail to the wall itself.
As always, like, subscribe, and share! Subscribe to not miss out on my updates!
It’s been a while since I’ve posted anything, and that’s mainly because of how crazy life has been. But the good news is that I’ve finished the first episode of At Fate’s End! Enjoy and stay tuned for more content!
So I’ve been working a lot on the project At Fate’s End. It’s coming along, but it does take a lot of time to render the frames. This animation, though only 2 seconds, took 20 hours to render approximately 17 frames. Check it out!
This is my first ever animation in Arnold, so I’m pretty proud of it, even if it is basic. The rest of the video that I’m making won’t be completely animated, not to this degree at least.
There’s more updates and a full video coming soon, so like, subscribe, and share!
Now that my two characters are finished, here’s some test renders from something coming very soon to this website!
More updates coming soon!
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I finally finished his sword! Here’s what he looks like:
So with this finished, the plan now is to actually make the first short with the two characters! Stay tuned!
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So as you know, the Knight of Fate is finalized:
But there are some other test renders I have that I’d like to share with y’all as well:
His sword will be the next thing I model, which in theory, shouldn’t take too long. Stay tuned for more updates!
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I’ve rigged up the model and made a fun little environment for the mostly finalized Knight of Fate character. Here are the pics:
This took me a surprisingly long time to get a decent environment together to show off the character in. It did come together in the end.
He’s still not finished though. After all, every Knight needs a trusty blade at his side…
More updates coming soon! As always, like, subscribe, and share!