HMS Invincible
I realized lately I haven’t been posting much art, so here’s a new piece I worked on recently, titled HMS Invincible.
I’ll be updating more regularly with more content, so subscribe to not miss out!
I realized lately I haven’t been posting much art, so here’s a new piece I worked on recently, titled HMS Invincible.
I’ll be updating more regularly with more content, so subscribe to not miss out!
I’m continuing to model the majestic space battleship, the Invincible!
It’s still a ways from finished, but we are getting there! This will be a part of the new animation!
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I’m starting a new project that for now will probably replace all of Age of Spite’s work, no tentative name yet, but it’s going to be an animated short, set in space (mostly). To kick things off, here’s a WIP of the hero ship, the Invincible
I’m not sure if I’ll choose to keep it quite this way, but this will be the general idea of it.
There’s a lot of new exciting stuff to come on this project, so subscribe and make sure you don’t miss out!
I started doing some random art pieces lately (more on that in a separate post). An art group I’m a part of was doing pieces involving dogs, so I created my take on it:
This was a speed modeling challenge (I spent around 10 hours in total on this), and I was also hoping to get into the zone for a new project I’m spinning up. I’ve also been experimenting with Maya fluids simulations for things like explosions, jet exhausts, fire, and dust as well.
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Another fun test shot of the scout on the prowl!
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So you’ve seen the citadel. You’ve seen it’s grimy underground bunker. But you haven’t seen the grand majestic hallways inside it!
Another speed modeling piece I did over Thanksgiving of last year, also going to feature in my animation!
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Another shot/piece I’ve made for the upcoming episode of Age of Spite, this is Dara Surya!
This piece represented a lot of experimentation for me in terms of how I composed the shot, using things like Kitbash3d and adding in my own textures, lighting and ocean sim rather than modeling everything. It somehow worked well.
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This is another shot from a bunker deep within the fortress from a previous post! This was a speed modeling piece I did over a few days. This bunker was built in the world of Age of Spite long ago by a very powerful empire but has now become a refuge for the same nation, now in decline.
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This is a shot from my upcoming animation, a project I spent quite some time on. This is the citadel!
The terrain is using a special terrain generation software, coupled with new techniques I’ve learned that I am putting to the test.
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I worked on a fun speed modeling piece of a briefing room that also doubles as a location for my animation. Check it out here:
The final result turned out a lot better than I thought it would. You will be fascinated to learn that there’s very little actual geometry in this scene! It’s mostly heavily reliant on textures! I did design the map on the globe (which you might recognize from a previous post!)
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